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Ready Player One

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At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut—part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.It’s the year 2044, and the real world is an ugly place. Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune—and remarkable power—to whoever can unlock them. For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved—that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.And then Wade stumbles upon the first puzzle.Suddenly the whole world is watching, and thousands of competitors join the hunt—among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life—and love—in the real world he’s always been so desperate to escape. A world at stake.A quest for the ultimate prize.Are you ready?
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Armada: A Novel by the Author of Ready Player One

**From the author of *Ready Player One*, a rollicking alien invasion thriller that embraces and subverts science-fiction conventions as only Ernest Cline could. **
Zack Lightman has never much cared for reality. He vastly prefers the countless science-fiction movies, books, and videogames he’s spent his life consuming. And too often, he catches himself wishing that some fantastic, impossible, world-altering event could arrive to whisk him off on a grand spacefaring adventure.
So when he sees the flying saucer, he’s sure his years of escapism have finally tipped over into madness.
Especially because the alien ship he’s staring at is straight out of his favorite videogame, a flight simulator callled *Armada–*in which gamers just happen to be protecting Earth from alien invaders.
As impossible as it seems, what Zack’s seeing is all too real. And it’s just the first in a blur of revlations that will force him to question everything he thought he knew about Earth’s history, its future, even his own life–and to play the hero for real, with humanity’s life in the balance.
But even through the terror and exhilaration, he can’t help thinking: Doesn’t something about this scenario feel a little bit like…well…fiction?
At once reinventing and paying homage to science-fiction classics as only Ernest Cline can,* Armada* is a rollicking, surprising thriller, a coming-of-age adventure, and an alien invasion tale like nothing you’ve ever read before.
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### Review
“A thrilling coming-of-age story.”
—***Entertainment Weekly***
“Nerd-gasmic…another science fiction tale with a Comic-Con’s worth of pop-culture shout-outs.”
–***Rolling Stone
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“An amazing novel [that] proves Cline has the ability to blend popular culture with exciting stories that appeal to everyone.”
***—Associated Press
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“Mixes *Star Wars*, *The Last Starfighter*, *Independence Day* and a really gnarly round of *Space Invaders* into a tasty sci-fi stew.”
***—USA Today
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“A fantastic second novel…fans of *Ready Player One*, it is time to rejoice.”
***—Huffington Post***

“A joyous, rollicking read…will garner Cline an even larger group of fans than the formidable crew he’s already assembled.”
***—Boing Boing*
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“A great romp…Cline (ever the fanboy) is both reverent of and referential to the books and movies and games of his childhood.”
***—Mother Jones
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“Video games come to life in this witty, extraterrestrial thriller.”
—***New York Post***
“Built like a summer blockbuster…Cline recombines the DNA of *Ender’s Game*, *Star Wars*, *The Last Starfighter*, and old-school arcade games like *Asteroids *into something that’s both familiar and unpredictable. It’s a mutant homage to sci-fi tropes past.”
—***Gawker***
“Hugely entertaining…a paean to the videogames of a bygone era, and like *Ready Player One* it is a tremendous amount of fun for anyone who remembers that time and played those games.” 
**–George R.R. Martin, *New York Times *bestselling author of *Game of Thrones*
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“A novel so fun, you’ll want to reboot it and read it again…the best novel this gamer geek has read in a long, long time.”
—**Hugh Howey, *New York Times *bestselling author of *Wool***
“Those conspiracies you imagined when you were fourteen turn out to be true in this masterful tale of Earth’s desperate struggle against a powerful alien foe.”
**—Andy Weir, *New York Times *bestselling author of *The Martian***
“*Armada* proves Ernie Cline is the modern master of wish fulfillment literature – and of reminding us to be careful what we wish for.”
—**John Scalzi, *New York Times* bestselling author of *Old Man’s War***
“With another winning** **teen protagonist in Zach, Cline mines the nostalgia and geek spheres just as successfully as he did in his acclaimed debut, *Ready Player One*. The works that obviously influenced the story line, such as Orson Scott Card’s *Ender’s Game* and the films *The Last Starfighter* and *Star Wars*, feel like homages rather than borrowings- a rap artist sampling the best beats our there to create an irresistible jam.”—***Library Journal, *starred review**
“Cline once again brings crackling humor and fanboy knowledge to a zesty, crowd-pleasing, countdown-clock, save-the-planet tale featuring an unlikely hero, adrenaline-pumping action, gawky romance, and touching family moments.…Cline’s sly, mind-twisting premise and energetically depicted and electrifying high-tech battles make for smart, frenetic, and satisfying entertainment.”
—***Booklist, *starred review**
**Praise for *Ready Player One:* **

“Enchanting…*Willy Wonka* meets the *Matrix*. Its geeky characters are geeky cool. And its action is imaginative, always cinematic.[Cline] even weaves a sweet romance into this hero-vs.-villain tale.”
—***USA Today ***

“The grown-up’s ‘Harry Potter’…the mystery and fantasy in this novel weaves itself in the most delightful way, and the details that make up Mr. Cline’s world are simply astounding. *Ready Player One* has it all.”
**—*Huffington Post***

“A rollicking, surprise-laden, potboiling, thrilling adventure story…the best science-fiction novel I’ve read in a decade.”
**—BoingBoing.com**

“Ridiculously fun and large-hearted… Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate. You’ll wish you could make it go on and on.”
**—NPR.org **
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“A smart, funny thriller that both celebrates and critiques online culture… layered with inside jokes and sly references.”
**—*San Francisco Chronicle***

“An addictive read… part intergalactic scavenger hunt, part romance and all heart.”
**—CNN.com **

“Incredibly entertaining…a geek fantasia, ‘80s culture memoir and commentary on the future of online behavior all at once.”
**—*****Austin American-Statesman **
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### About the Author
ERNEST CLINE is an internationally best-selling novelist, screenwriter, father, and full-time geek. He is the author of the novels *Ready Player One* and *Armada* and co-screenwriter of the film adaptation of *Ready Player One*, directed by Steven Spielberg.  His books have been published in over fifty countries and have spent more than 100 weeks on** ***The New York Times* Best Sellers list**. **He lives in Austin, Texas, with his family, a time-traveling DeLorean, and a large collection of classic video games.

Ready Player One

*** DA QUESTO ROMANZO CULT, L’ATTESISSIMO FILM DIRETTO E PRODOTTO DA STEVEN SPIELBERG A MARZO AL CINEMA *** *** Uno straordinario romanzo cult che ha conquistato milioni di lettori nel mondo, un film diretto e prodotto da Steven Spielberg in uscita a Marzo 2018, torna il fenomeno Ready Player One: l’avvincente e immaginifica storia di un ragazzino impegnato nella più grande caccia al tesoro virtuale di tutti i tempi. *** Chiunque abbia la mia età ricorda esattamente dove si trovava e che cosa stava facendo nel preciso istante in cui, per la prima volta, sentì parlare della Caccia. È una fredda mattina di gennaio del 2045 quando la notizia destinata a sconvolgere la vita del giovane Wade rimbalza sugli schermi di tutto il mondo: il creatore di videogiochi più prolifico e geniale di sempre, James Halliday, è morto nella notte senza lasciare eredi. Che ne sarà adesso di OASIS, il formidabile contenitore di universi virtuali da lui ideato? E dei milioni di persone che, ogni giorno, scelgono di trascorrere la propria esistenza nei suoi strabilianti meandri, piuttosto che nella realtà di un pianeta devastato dalle guerre, dalle carestie e dall’ingiustizia sociale? La risposta è contenuta in un video che Halliday stesso ha diffuso poco prima di morire: una caccia al tesoro globale, una sfida virtuale ispirata ai mitici videogiochi della sua (e della nostra) adolescenza. Chiunque riuscirà a scoprire per primo la serie di indizi disseminati da Halliday, decifrandone il complesso viluppo di citazioni e rimandi, riceverà in premio la sua immensa fortuna e il controllo di OASIS. Per Wade, nerd fino al midollo e appassionato di retrogaming, è l’occasione di riscattare una vita ai margini. Ma la I.O.I., multinazionale tra le più potenti e spregiudicate, non ha alcuna intenzione di restare a guardare, e, pur di mettere le mani su OASIS, si prepara a giocare una partita che più sporca non si può. Acclamato come il primo, grande romanzo dell’Era digitale, Ready Player One è un vero e proprio trionfo dell’immaginazione. Capace di stupire ed emozionare, e di proiettarci in un futuro che è già presente. ”Willy Wonka incontra Matrix. Ernest Cline è ufficialmente il nerd più cool del pianeta”. – Usa Today ”Come in un romanzo di Dick, anche in Ready Player One vero e artificiale si confondono. Un distillato di cultura pop anni ’80, zeppo di rimandi a videogiochi, cinematografia d’epoca e altre perle”. – WIRED.IT

(source: Bol.com)

Player one

Il mondo è un brutto posto. Wade ha diciotto anni e trascorre le sue giornate in un universo virtuale chiamato OASIS, dove si fa amicizia, ci si innamora – si fa ciò che ormai è impossibile fare nel mondo reale, oppresso da guerre e carestie. Ma un giorno James Halliday, geniale creatore di OASIS, muore senza eredi. L’unico modo per salvare OASIS da una spietata multinazionale è metterlo in palio tra i suoi abitanti: a ereditarlo sarà il vincitore della più incredibile gara mai immaginata. Wade risolve quasi per caso il primo enigma, diventando di colpo, insieme ad alcuni amici, l’unica speranza dell’umanità. Sarà solo la prima di tante prove: recitare a memoria le battute di Wargames, penetrare nella Tyrell Corporation di Blade Runner, giocare la partita perfetta a Pac-Man, sfidare giganteschi robot giapponesi e così via, in una strabiliante rassegna di missioni di ogni tipo, ambientate nell’immaginario pop degli anni ’80, a cui OASIS è ispirato. Un romanzo da leggere tutto d’un fiato, un nuovo classico dell’avventura che presto diventerà un megafilm prodotto da Warner Bros.