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Zara and Nick are soul mates, meant to be together forever. But that’s not quite how things have worked out.
For starters, well, Nick is dead. Supposedly, he’s been taken to a mythic place for warriors known as Valhalla, so Zara and her friends might be able to get him back. But it’s taking time, and meanwhile a group of evil pixies is devastating Bedford, with more teens going missing every day. An all-out war seems imminent, and the good guys need all the warriors they can find. But how to get to Valhalla?
And even if Zara and her friends discover the way, there’s that other small problem: Zara’s been pixie kissed. When she finds Nick, will he even want to go with her? Especially since she hasn’t just turned. She’s Astley’s queen.


*Cheerleader-turned-alien-hunter Mana is back*
Seventeen-year-old Mana has found and rescued her mother, but her work isn’t done yet. Her mother may beout of alien hands, but she’s in a coma, unable to tell anyone what she knows.
Mana is ready to take action. The only problem? Nobody will let her. Lyle, her best friend and almost-boyfriend (for a minute there, anyway), seems to want nothing to do with hunting aliens, despite his love of Doctor Who. Bestie Seppie is so desperateto stay out of it, she’s actually leaving town. And her mom’s hot but arrogantalien-hunting partner, China, is ignoring Mana’s texts, cutting her out of themission entirely.
They all know the alien threat won’t stay quiet for long. It’s up to Mana to fight her way back in.
“Witty dialogue and flawless action.” – *VOYA*
At the Publisher’s request, this title is being sold without Digital Rights Management Software (DRM) applied.


Rescuing Nick should have made all of Zara’s problems disappear. Bedford’s greatest warrior is back, not to mention Zara’s true soul mate. But it seems it isn’t enough. Nick isn’t enough. Bedford is being ravaged by evil pixies and they need much more than one great warrior; they need an army to stop the impended apocalypse. Zara isn’t sure what her role is anymore. She’s not just fighting for her friends, she’s also a pixie queen. And to align her team of pixies with the humans she loves will be one of her greatest battles yet. Especially since she can’t even reconcile her growing, heart-pounding feelings for her pixie king. . . . Unexpected turns, surprising revelations, and one utterly satisfying romantic finale make *Endure* a thrilling end to this acclaimed series.

Encyclopedia of Electronic Components Volume 2

Want to know how to use an electronic component? This second book of a three-volume set includes key information on electronics parts for your projects–complete with photographs, schematics, and diagrams. You’ll learn what each one does, how it works, why it’s useful, and what variants exist. No matter how much you know about electronics, you’ll find fascinating details you’ve never come across before.
Perfect for teachers, hobbyists, engineers, and students of all ages, this reference puts reliable, fact-checked information right at your fingertips–whether you’re refreshing your memory or exploring a component for the first time. Beginners will quickly grasp important concepts, and more experienced users will find the specific details their projects require.
Volume 2 covers signal processing, including LEDs, LCDs, audio, thyristors, digital logic, and amplification.
* **Unique:** the first and only encyclopedia set on electronic components, distilled into three separate volumes
* **Incredibly detailed:** includes information distilled from hundreds of sources
* **Easy to browse:** parts are clearly organized by component type
* **Authoritative:** fact-checked by expert advisors to ensure that the information is both current and accurate
* **Reliable:** a more consistent source of information than online sources, product datasheets, and manufacturer’s tutorials
* **Instructive:** each component description provides details about substitutions, common problems, and workarounds
* **Comprehensive:** Volume 1 covers power, electromagnetism, and discrete semiconductors; Volume 2 includes LEDs, LCDs, audio, thyristors, digital logic, and amplification; Volume 3 covers a range of sensing devices.

Enchanted Pilgrimage

**A scholar, a goblin, and a gnome, among others, pursue the secrets of a vanished ancient race through a wasteland of dark magic in this enthralling fantasy quest adventure**
On an Earth that is different from ours, the young scholar Mark Cornwall becomes a target of the Inquisition, and specifically its most evil and obsessed agent, Beckett. Damned for asking questions, Mark is forced to escape over the border into the Wastelands, a magical realm that is home to all manner of flesh-devouring monsters. Luckily he will not have to make his journey alone. He is accompanied by a cadre of stalwart companions, including the rafter goblin Oliver, Snively the gnome, and secretive Mary from one of three parallel planes. Somewhere beyond the vengeful, blood-hungry Hellhounds, somewhere past the horrific legacy of the now-destroyed Chaos Beast, the mysteries of the Old Ones are waiting to be revealed—and only those with the courage to seek them will be able to alter the destiny of their worlds.

In *Enchanted Pilgrimage* , Clifford D. Simak ingeniously blends elements of science fiction into a savory fantasy stew. The award-winning Grand Master of science fiction spreads his wings and takes glorious flight into a bold new realm of magic and adventure, demonstrating why he remains one of the most acclaimed storytellers in the literature of the remarkable.

Empire Games

Charles Stross builds a new series with *Empire Games* , expanding on the world he created in the Family Trade series, a new generation of paratime travellers walk between parallel universes.
The year is 2020. It’s seventeen years since the Revolution overthrew the last king of the New British Empire, and the newly-reconstituted North American Commonwealth is developing rapidly, on course to defeat the French and bring democracy to a troubled world. But Miriam Burgeson, commissioner in charge of the shadowy Ministry of Intertemporal Research and Intelligence—the paratime espionage agency tasked with catalyzing the Commonwealth’s great leap forward—has a problem. For years, she’s warned everyone: “The Americans are coming.” Now their drones arrive in the middle of a succession crisis.
In another timeline, the U.S. has recruited Miriam’s own estranged daughter to spy across timelines in order to bring down any remaining world-walkers who might threaten national security.
Two nuclear superpowers are set on a collision course. Two increasingly desperate paratime espionage agencies try to find a solution to the first contact problem that doesn’t result in a nuclear holocaust. And two women—a mother and her long-lost daughter—are about to find themselves on opposite sides of the confrontation.
At the Publisher’s request, this title is being sold without Digital Rights Management Software (DRM) applied.

Empire Builders

Dan Randolph never plays by the rules. A hell-raising maverick with no patience for fools, he is admired by his friends, feared by his enemies, and desired by the world’s loveliest women. Acting as a twenty-first privateer, Randolph broke the political strangle-hold on space exploration, and became one of the world’s richest men in the bargain.
Now an ecological crisis threatens Earth–and the same politicians that Randolph outwitted the first time want to impose a world dictatorship to deal with it.
Dan Randolph knows that the answer lies in more human freedom, not less–and in the boundless resources of space. But can he stay free long enough to give the world that chance?
At the publisher’s request, this title is being sold without Digital Rights Management software (DRM) applied.
### From Publishers Weekly
Ten years after breaking the Russian Federation’s monopoly on space travel, 21st-century swashbuckler Dan Randolph returns in this third-rate sequel to Privateers . Now an industrialist, Randolph is suddenly arrested and his billion-dollar lunar mining corporation confiscated by the corrupt and bureaucratic Global Economic Council–which happens to be headed by his archnemesis, Vasily Malik. Randolph escapes, and learns that his misfortune is linked to an impending global environmental disaster which the G.E.C. is using as an excuse to seize control of the world’s economy–starting with his company. He also learns that organized crime has infiltrated the G.E.C. and is looking forward to a handsome profit from the seizure. With enemies chasing him between Earth and the moon, Randolph works to stop these schemes and save the earth without compromising its people’s freedom. In a hackneyed, predictable plot and bad B-movie dialogue, Bova combines familiar environmental doomsaying with dewy-eyed capitalist optimism. Presumably a lovable rake, the totally unsympathetic Randolph acts more like an insensitive lecher; although Bova makes many careful gestures toward gender egalitarianism in his casting, the major female characters are inevitably sexually harassed, manipulated and victimized. Bova can do better than this childishly macho, feeble and unoriginal attempt at space adventure.
Copyright 1993 Reed Business Information, Inc.
### From Library Journal
Imagine that the economics of the world is determined by seven major companies, and scientists have recently discovered that the greenhouse effect is not just a theory but a “cliff” ready to overwhelm the coastal cities with a tidal wave of undreamed proportions. A global economic cartel is desperate to keep this information from the public, since it could hurt their attempts to gain control of the seven influential industrial powers. In addition, the Mafia wants a piece of the action. Enter Dan Randolph, whose job it is to keep Earth from destroying itself. Unfortunately, nearly everyone is out to keep Dan quiet. Herein lies the plot and all the action. Robert Lawrence reads this sf tale with a clear voice and a moderate amount of characterization. His fine narration brings the characters to life and keeps the frantic action flowing to the very end. For sf collections.
*- Miriam Kahn, Columbus, Ohio*
Copyright 1994 Reed Business Information, Inc.


Kyle Riggs has been away from Earth for a long time…what’s happening back home?
In EMPIRE, the sixth book of the Star Force Series, the story moves in a new direction. Earth falls quiet, and the few reports coming out of the homeworld are increasingly strange. Isolated in the Eden system, Riggs realizes his enemies are forming an alliance against him. Crushed between two monstrous fleets, the last defenders of Star Force must forge their own alliance with the biotic aliens. But which alien race can Riggs truly trust?


Who controls power controls the Solar System, and Interplanetary Power, through its power accumulators controls power. Spencer Chambers, the president of Interplanetary Power, used that control to rule the Solar System with an iron thumb that allowed no dissent. When Russell Page and his friend Harry Wilson develop and alternative source of power they find themselves drawn into a conflict that will decide the fate of the system, and whether man will live in freedom or as slaves. Will they succeed, or will Interplanetary Power keep its Empire?

Emerald Isle

Stacy Justice may be a witch, but she still wants a nice, normal twenty-ninth birthday. Unfortunately, Stacy rarely gets *normal*. As her grandmother, Birdie, plans a birthday ritual for Stacy, disastrous news derails the celebration: the magic cauldron that supplies the world’s food has disappeared. And the last time it vanished, Ireland fell under the Great Famine.
A secret society known as The Council decrees that if Stacy finds the cauldron, she’ll receive the coveted role of Seeker of Justice, and her mother will finally be freed from prison in Ireland. But the grandson of nasty council member Tallulah challenges Stacy for the role. If he finds the cauldron first, Stacy will never see her mother again. And if they both fail, the world will suffer an unimaginable fate.
The fourth book in the enchanted Stacy Justice series, *Emerald Isle* follows Stacy’s journey to Ireland–and to a mysterious, magical world. But can the reluctant witch complete her international, intergenerational quest in time to save her mother–and the whole planet?

Embers of the Raven: A Fantasy Adventure Story From Greenland

Beneath the dark polar night sky the troll lopes across the Arctic landscape collecting children for a feast. Nissimaaq, the hunter, enlists the help of a northern dwarf, Mikissok, and his raven to return the children to their family before the turn of winter. Inspired by Greenlandic mythical beings, this short Christmas story captures the dramatic winter landscape of Greenland with a festive twist for the holidays. Embers of the Raven is a short story, the first of 3 short fantasy stories set in Greenland. The Christmas Raven series includes: Embers of the Raven Ravenmind The Dwarves of Ravenbjerg All three books are available in the omnibus edition The Christmas Raven.

Eight Worlds of C.M. Kornbluth

C.M. Kornbluth was one of the Futurians (with such luminaries as Isaac Asimov, Frederik Pohl, Donald A. Wollheim, etc.) and produced a remarkable body of work until his untimely death at age 35. This volume collects 8 of his classic short stories — the best of his best — plus an introduction and bibliography by Bud Webster.
Included are:
“The Cosmic Expense Account”
“The Adventurer”
“The Altar at Midnight”
“The Marching Morons”
“The Little Black Bag”
“Theory of Rocketry”
“Make Mine Mars”
“Time Bum”