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Fortress of Ice

Sixteen years have passed since the dramatic events of *Fortress of Dragons* , and Cefwyn, king at last, must rebuild his devastated kingdom. The embattled ruler is aided by his powerful friend Tristen Sihhe and two surprising allies in a struggle he must win: his two young sons. Elfwyn Aswydd, the bastard son of Cefwyn and the sorceress Tarien Aswydd, has spent years unaware of his parentage, yet now it is his time to emerge and claim the gifted birthright he’s been denied for so long.
But a dark, sinister magic has crept close to the young man and seized hold of the kingdom. Nothing is as it seems, and the bonds of family strain against the powerful forces that would see them undone. It is up to an embattled four-;Elfwyn; his half brother, Aewyn Marhanen; Cefwyn; and Tristen-;to unmask and destroy the dark forces that threaten to unhinge the king’s peaceful and fragile reign.

Fortress of Eagles

Tristen is both more and less than a man. A summoning, a shaping, he was brought to life by a wizard, to serve a king yet to be crowned.
Now the wizard is dead: a united Ylesuin, and a peace this land has never known. Cefwyn needs his only friend, this young man of mysterious origins who is more brother than vassal. He relies on Tristen, and trusts him though he knows not why, as he plans the war that will bring his dream to pass…or bring ruin upon them all.
The eagerly awaited sequel to her acclaimed *Fortress in the Eye of Time,* C.J. Cherryh’s newest high fantasy triumph is an epic saga of destiny and intrigue in a magical world as wondrous, and as real, as our own.

Forests of the Heart

Charles de Lint’s Newford is a fictional Canadian city in which the gritty realities of modern urban life rub up constantly against myth, magic, and the visible manifestations of the spirit world. Over the past ten years or so, Newford has become one of the most familiar — and memorable — landmarks in contemporary fantasy and has served as the setting for several novels — among them *Trader* , *Memory & Dream*, and last year’s World Fantasy Award nominee *Someplace to be Flying* \– and numerous short stories, most of which have been collected in *Dreams Underfoot* , *Moonlight and Vines* , and *The Ivory and the Horn*. In his latest novel, *Forests of the Heart* , de Lint once again returns to Newford and opens up another arcane corner of this singularly fascinating place.
*Forests of the Heart* concerns a territorial dispute between two groups of ancient spirits. At the heart of this dispute stand the Gentry, a violent, roving pack of wolf-like entities known, locally, as the Hard Men. The Gentry are a form of “genii loci” — spirits of place — who traveled from their Gaelic homeland to the new world, together with the first great wave of Irish immigrants. Upon their arrival, they discovered that the new continent already contained its own host of resident spirits: the Manitou, beings associated with the indigenous Native American cultures. Over time, the Gentry gained a tentative foothold in some of the larger cities but failed to establish territorial dominance. *Forests of the Heart* recounts their belated bid to displace the Manitou by invoking the aid of an ancient, sacrificial figure called the Green Man.
A number of Newford’s mortal residents become embroiled in this struggle. Chief among them are Ellie Jones, a gifted sculptror with an untapped propensity for magic, and Donal Greer, an embittered, hard-drinking artist whose frustrated sense of entitlement leads him to a bizarre — and tragic — act of transformation. Early in the novel, Ellie accepts a commission to create a Green Man mask patterned after the broken halves of the original mask, which has been lost for years but has finally found its way to Newford. Before Ellie can complete her assignment, Donal steals the broken halves, puts them on, and finds himself transformed into a corrupt, murderous version of the Green Man known as the Glasduine. Fueled by Donal’s own entrenched bitterness and rage, the Glasduine embarks on an odyssey of vengeance and destruction, an odyssey that leads from the streets of Newford to the adjacent realms of the spirit world. There, against a shifting, dream-like backdrop that de Lint evokes with effortless authority, Ellie and her assorted allies — some human, some not — find and subdue the Glasduine through the application of benign magic.
*Forests of the Heart* is not, to my mind, one of de Lint’s very best novels. The climactic confrontation in the spirit world runs a bit too long, and one of the central subplots — an evolving romance between a Mexican-American curandera (i.e., healer) and an otherworldly entity known as El Lobo — is stilted and unconvincing. Nevertheless, de Lint’s latest offers us a broad assemblage of his representative virtues, chief of which is the overriding sense of decency that animates this book. de Lint’s bedrock belief in the importance of community, in the sacred properties of art, and in the absolute necessity of kindness and generosity give the best of his work a welcoming, morally attractive quality that lifts it well above the level of most traditional fantasies.
For me, though, the central appeal of *Forests of the Heart* is the opportunity to spend some time in Newford, one of the most fully developed settings in modern popular fiction. de Lint’s easy familiarity with his imaginary community, particularly those bohemian enclaves populated by the marginalized citizens de Lint loves best — the artists, musicians, street corner performers, and struggling proprietors of hole-in-the-wall music stores — accounts, in large measure, for the enduring popularity of these interconnected novels and stories. *Forests of the Heart* will no doubt be required reading for those already familiar with Newford and environs. Familiarity, however, is not essential, and newcomers to Newford can regard this latest entry as an independent, thoroughly coherent point of entry into a humane, richly imagined fictional world.
*\–Bill Sheehan*


The groundbreaking novel that launched Cherryh’s eponymous space opera series of first contact and its consequences…It had been nearly five centuries since the starship Phoenix, lost in space and desperately searching for the nearest G5 star, had encountered the planet of the atevi. On this alien world, law was kept by the use of registered assassination, alliances were defined by individual loyalties not geographical borders, and war became inevitable once humans and one faction of atevi established a working relationship. It was a war that humans had no chance of winning on this planet so many light-years from home.Now, nearly two hundred years after that conflict, humanity has traded its advanced technology for peace and an island refuge that no atevi will ever visit. Then the sole human the treaty allows into atevi society is marked for an assassin’s bullet. THe work of an isolated lunatic? The interests of a particular faction? Or the consequence of one human’s fondness for a species which has fourteen words for betrayal and not a single word for love?

For the Win

In the virtual future, you must organize to survive
At any hour of the day or night, millions of people around the globe are engrossed in multiplayer online games, questing and battling to win virtual “gold,” jewels, and precious artifacts. Meanwhile, others seek to exploit this vast shadow economy, running electronic sweatshops in the world’s poorest countries, where countless “gold farmers,” bound to their work by abusive contracts and physical threats, harvest virtual treasure for their employers to sell to First World gamers who are willing to spend real money to skip straight to higher-level gameplay.
Mala is a brilliant 15-year-old from rural India whose leadership skills in virtual combat have earned her the title of “General Robotwalla.” In Shenzen, heart of China’s industrial boom, Matthew is defying his former bosses to build his own successful gold-farming team. Leonard, who calls himself Wei-Dong, lives in Southern California, but spends his nights fighting virtual battles alongside his buddies in Asia, a world away. All of these young people, and more, will become entangled with the mysterious young woman called Big Sister Nor, who will use her experience, her knowledge of history, and her connections with real-world organizers to build them into a movement that can challenge the status quo.
The ruthless forces arrayed against them are willing to use any means to protect their power—including blackmail, extortion, infiltration, violence, and even murder. To survive, Big Sister’s people must out-think the system. This will lead them to devise a plan to crash the economy of every virtual world at once—a Ponzi scheme combined with a brilliant hack that ends up being the biggest, funnest game of all.
Imbued with the same lively, subversive spirit and thrilling storytelling that made LITTLE BROTHER an international sensation, FOR THE WIN is a prophetic and inspiring call-to-arms for a new generation
At the Publisher’s request, this title is being sold without Digital Rights Management Software (DRM) applied.


*New York Times* bestselling author Carrie Jones introduces sassy alien-hunting cheerleader Mana in *Flying* , the launch of a sparkling new YA Science Fiction series.
People have always treated seventeen-year-old Mana as someone in need of protection. She’s used to being coddled, being an only child, but it’s hard to imagine anything could ever happen in her small-town, normal life. As her mother’s babying gets more stifling than ever, she’s looking forward to cheering at the big game and getting out of the house for a while.
But that night, Mana’s life goes haywire.
First, the hot guy she’s been crushing on at school randomly flips out and starts spitting acid during the game. Then they get into a knockdown, drag-out fight in the locker room, during which Mana finds herself leaping around like a kangaroo on steroids. As a flyer on the cheerleading squad, she’s always been a good jumper, but this is a bit much. By the time she gets home and finds her house trashed and an alien in the garage, Mana starts to wonder if her mother had her reasons for being overprotective.
It turns out, Mana’s frumpy, timid mom is actually an alien hunter, and now she’s missing–taking a piece of technology with her that everyone wants their hands on, both human and alien. Now her supposed partner, a guy that Mana has never met or heard of (and who seems way too young and way too arrogant to be hunting aliens), has shown up, ordering Mana to come with him. Now, on her own for the first time, Mana will have to find a way to save her mother–and maybe the world–and hope she’s up to the challenge.
At the Publisher’s request, this title is being sold without Digital Rights Management Software (DRM) applied.

Flesh and Spirit

The rebellious Valen has spent his life trying to escape his family legacy. But his fate is sealed when he winds up half-dead, addicted to an enchantment-which leads him into a world he could never possibly imagine…


Set in the world of the **New York Times** bestselling Seven Realms series, a generation later, this is a breathtaking story of dark magic, chilling threats, and two unforgettable characters walking a knife-sharp line between life and death. This dazzling beginning to a new series is indispensable for fans of Cinda Williams Chima and a perfect starting point for readers who are new to her work.
Adrian sul’Han, known as Ash, is a trained healer with a powerful gift of magic – and a thirst for revenge. Ash is forced into hiding after a series of murders throws the queendom into chaos. Now he’s closer than ever to killing the man responsible, the cruel king of Arden. With time running out, Ash faces an excruciating choice: Can he use his powers not to save a life but to take it?
Abandoned at birth, Jenna Bandelow was told that the magemark on the back of her neck would make her a target. But when the King’s Guard launches a relentless search for a girl with a mark like hers, Jenna assumes that it has more to do with her role as a saboteur than any birth-based curse. Though Jenna doesn’t know why she’s being hunted, she knows that she can’t get caught.
Eventually, Ash’s and Jenna’s paths will collide in Arden. Thrown together by chance and joined by their hatred of the ruthless king, they will come to rescue each other in ways they cannot yet imagine.

First to Fight

Before Avalon, before the Fall of the Empire, Edward Stalker was a young man growing up in Earth’s Undercity – a nightmarish rabbit warren of tiny apartments dominated by gangs who loot, rape and murder with impunity. When his family is killed in a gang attack, Ed takes the opportunity to run to the one place that will take him; the Terran Marine Corps. But becoming a Marine isn’t easy and Ed will find himself pushed to the limits, surviving a training program designed to weed out everyone but the best, before he learns what it means to be a Terran Marine …


The teenage years can be a stressful time. However, for Lyssa Brunner, life is pretty smooth. She is an only child and has parents that cherish her and sees to it that she has the best of everything.
She is sixteen years old, a little shy, a little nerdy, and a lot naïve. She enjoys school, where she is a model student making good grades. She looks forward to attending book and chess club meetings, playing online video games, going to the occasional sci-fi or fantasy movie, and hanging with friends. All typical teen activities. Her biggest worry in life is getting a zit.
She also has a secret crush on the captain of the football team. It is her first crush and as with a lot of teens, this will be a time of many firsts for her: first crush, first date, first kiss, even her first heartbreak – all normal events for a teenaged girl.
Her life is ordinary and predictable. Safe.
Until one day it isn’t.
Until one bright fall morning, there is a loud crash as something designated a “freak accident” slams into her house, wounding her mother and shattering her perception of her world.
Until she discovers something outrageous about her family, something that has been withheld from her “for her own good”.
And, thus, she discovers a totally unexpected “first”, something of which she would never have dreamed, something that is seemingly impossible. Something involving another world, a different existence.
Adjustment is hard, and in the end, there is a final “first”.


When Lily Parker’s guardians decided to send her away to a fancy boarding school in Chicago, Lily was shocked. So was St. Sophia’s.
As the new girl at the elite St. Sophia’s boarding school, Lily is surrounded by an ultra-rich bratpack. She’s pretty sure her spoiled, petty, fashion-obsessed classmates are the most monstrous things she’ll have to face, and surviving them and their cruel practical jokes is proving even tougher than the homework…
But on top of being the punchline to every joke, Lily’s hearing strange noises and seeing bizarre things in the shadows of the creepy building. All building have their creaks and groans – but Lily could swear that she’s being watched.
The only thing keeping her sane, so far, is her roommate Scout. But something strange is going on there too – Scout keeps disappearing late at night, reappearing bruised and tired, and she won’t tell Lily where’s she’s been… until, that is, a prank leaves Lily trapped in the catacombs beneath the school. Lost in the dark Lily hear’s footsteps heading towards her – it’s Scout and she’s running from a real monster.
Scout is part of a group of rebel teens with unique magical talents, sworn to protect the city against demons, vampires, and Reapers: magic users who’ve been corrupted by their power. Much as Lily would love to help, it’s too dangerous without powers of her own – especially if she’d have to go up against the firespell herself…

Fires of Eden

Real estate mogul Byron Trumbo is the owner of the Mauna Pele, a deluxe Hawaiian resort that until recently was the playground of the rich and famous. Yet instead of making money hand over fist, Trumbo has a bit of a problem: guests keep disappearing. Hoping to sell the resort to Japanese investors, he invites them to the Mauna Pele to finalize the deal – but strange and fantastic events complicate the weekend. Giant beasts capable of human speech are spotted, visitors turn up dead and dismembered, and volcanic eruptions fill the sky with smoke and flame as fast-moving lava flows dangerously close to the resort. Trumbo refuses to allow these minor inconveniences to impede his sales pitch to the Japanese.Other guests find themselves at the Mauna Pele this weekend, with agendas that extend beyond enjoying the sun and sand. For college professor Eleanor Perry, this “vacation” is a pilgrimage to a place once visited by her spinster aunt. Equipped with her aunt’s diary, which details adventures with Mark Twain more than one hundred years ago, Eleanor has uncommon insight into the frightening and mystical events about to unfold. And thrice-married Cordie Stumpf, whose housewifely appearance belies her keen mind and fearless resolve, is at the resort to pursue her own goal. The two women join forces as an astonishingly self-reliant duo prepared to do battle with the immortal enemies of the volcano goddess Pele and thereby restore harmony to the island.Against the mythic backdrop of an island paradise filled with vengeful gods and brooding menace, Dan Simmons weaves a stunning tale of ancient rivalries tested in the modern world.