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Learn Java With Math

There are many good Java programming books on the market, but it’s not easy to find one fit for a beginner. This book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood.
You’ll start with the fundamentals of Java programming and review how it integrates with basic mathematical concepts through many practical examples. You’ll witness firsthand how Java can be a powerful tool or framework in your experimentation work.
*Learn Java with Math* reveals how a strong math foundation is key to learning programming design. Using this as your motivation, you’ll be programming in Java in no time.
**What You’ll Learn**
* Explore Java basics
* Program with Java using fun math-inspired examples
* Work with Java variables and algorithms
* Review I/O, loops, and control structures
* Use projects such as the Wright brothers coin flip game

**Who This Book Is For**
Those new to programming and Java but have some background in mathematics and are at least comfortable with using a computer.

Learn CUDA Programming

**Explore different GPU programming methods using libraries and directives, such as OpenACC, with extension to languages such as C, C++, and Python**
#### Key Features
* Learn parallel programming principles and practices and performance analysis in GPU computing
* Get to grips with distributed multi GPU programming and other approaches to GPU programming
* Understand how GPU acceleration in deep learning models can improve their performance

#### Book Description
Compute Unified Device Architecture (CUDA) is NVIDIA’s GPU computing platform and application programming interface. It’s designed to work with programming languages such as C, C++, and Python. With CUDA, you can leverage a GPU’s parallel computing power for a range of high-performance computing applications in the fields of science, healthcare, and deep learning.
Learn CUDA Programming will help you learn GPU parallel programming and understand its modern applications. In this book, you’ll discover CUDA programming approaches for modern GPU architectures. You’ll not only be guided through GPU features, tools, and APIs, you’ll also learn how to analyze performance with sample parallel programming algorithms. This book will help you optimize the performance of your apps by giving insights into CUDA programming platforms with various libraries, compiler directives (OpenACC), and other languages. As you progress, you’ll learn how additional computing power can be generated using multiple GPUs in a box or in multiple boxes. Finally, you’ll explore how CUDA accelerates deep learning algorithms, including convolutional neural networks (CNNs) and recurrent neural networks (RNNs).
By the end of this CUDA book, you’ll be equipped with the skills you need to integrate the power of GPU computing in your applications.
#### What you will learn
* Understand general GPU operations and programming patterns in CUDA
* Uncover the difference between GPU programming and CPU programming
* Analyze GPU application performance and implement optimization strategies
* Explore GPU programming, profiling, and debugging tools
* Grasp parallel programming algorithms and how to implement them
* Scale GPU-accelerated applications with multi-GPU and multi-nodes
* Delve into GPU programming platforms with accelerated libraries, Python, and OpenACC
* Gain insights into deep learning accelerators in CNNs and RNNs using GPUs

#### Who this book is for
This beginner-level book is for programmers who want to delve into parallel computing, become part of the high-performance computing community and build modern applications. Basic C and C++ programming experience is assumed. For deep learning enthusiasts, this book covers Python InterOps, DL libraries, and practical examples on performance estimation.
Downloading the example code for this ebook: You can download the example code files for this ebook on GitHub at the following link: . If you require support please email: [email protected]

Learn Computer Vision Using OpenCV: With Deep Learning CNNs and RNNs

Build practical applications of computer vision using the OpenCV library with Python. This book discusses different facets of computer vision such as image and object detection, tracking and motion analysis and their applications with examples. 
The author starts with an introduction to computer vision followed by setting up OpenCV from scratch using Python. The next section discusses specialized image processing and segmentation and how images are stored and processed by a computer. This involves pattern recognition and image tagging using the OpenCV library. Next, you’ll work with object detection, video storage and interpretation, and human detection using OpenCV. Tracking and motion is also discussed in detail. The book also discusses creating complex deep learning models with CNN and RNN. The author finally concludes with recent applications and trends in computer vision.
After reading this book, you will be able to understand and implement computer vision and its applications with OpenCV using Python. You will also be able to create deep learning models with CNN and RNN and understand how these cutting-edge deep learning architectures work.
**What You Will Learn** * Understand what computer vision is, and its overall application in intelligent automation systems
* Discover the deep learning techniques required to build computer vision applications
* Build complex computer vision applications using the latest techniques in OpenCV, Python, and NumPy
* Create practical applications and implementations such as face detection and recognition, handwriting recognition, object detection, and tracking and motion analysis

** **Who This Book Is For** Those who have a basic understanding of machine learning and Python and are looking to learn computer vision and its applications. 

Leaping to the Stars

### Review
This satisfying conclusion to David Gerrold’s
This is a young adult novel that older adults will also find appealing. Charles is an engaging and sympathetic adolescent science fiction hero–smart, prickly, wrestling with hard lessons in adult responsibility. Readers new to the series should be patient: backstory is revealed gradually, so as not to interrupt the smooth mix of action and the scientific, philosophical, and religious questions that propel this thoughtful coming-of-age story. *–Roz Genessee*
### From Publishers Weekly
Fans of Heinlein’s trademark blend of space-bound high adventure and serious political philosophy will feel right at home in the third and final book of Gerrold’s series (Jumping Off the Planet; Bouncing Off the Moon) detailing the adventures of 13-year-old Charles “Chigger” Dingillian and his family as they seek a place to call home. On the moon, Charles’s HARLIE unit, an advanced artificial intelligence device packed into the body of a monkey, is coveted by Lunar Authority as well as by the revolutionaries who seek to overthrow it. The only option left for escaping these forces is to sign on as colonists bound for Outbeyond, Earth’s most distant colony, where the only surety is a life of backbreaking labor but also the chance to finally be free. Once the colony ship Cascade has set off, however, nothing goes smoothly. The colonists, particularly Charles’s divorced parents and two brothers, face pressure from Revelationists, a fundamentalist group traveling aboard the Cascade to their own colony on the way to Outbeyond. The Revelationists believe HARLIE is evil and must be destroyed, along with those who possess it and the Dingillians are at the top of the list. If that isn’t enough, Charles has his own growing uncertainty about HARLIE’s motives. Those new to the series will find the opening tough to follow, but through his engaging adolescent narrator, Gerrold gradually provides enough backstory to clarify without slowing down the action. The appeal to YA readers is obvious, but plenty of adults are also sure to enjoy this thoughtful adventure. (Mar. 15)”The Trouble with Tribbles.”
Copyright 2002 Cahners Business Information, Inc.

Le Jihad Butlérien

À partir des notes de son père, Brian Herbert (épaulé par le romancier Kevin Anderson) nous plonge dans la genèse de Dune, 10 000 ans avant les événements de cette grande saga. Batailles apocalyptiques, voyages dans l’espace, complots machiavéliques… le second volet de cette spectaculaire trilogie révèle en prime aux fans tous les secrets des héros de la planète Arrakis.

Last Sword of Power

The soul of Uther Pendragon is chained in hell. The sword of power is lost in swirling chaos. The realm is under threat from barbarian hordes – led by an Undead god from the vaults of pre-history. And a new Dark Age is dawning over Roman Britain. Then comes a man called Revelation, seeking a child born of a demon…Seeking the legendary Lord of the Lance…Seeking the sword to save the realm.
### Review
David Gemmell is several rungs above the good right into the fabulous Anne McCaffrey
### From the Publisher
David Gemmell is so committed to his work that he’s offered to leap naked out of an airplane if it would appeal to readers. We haven’t taken him up on the offer. However, David has also acknowledged that three of his major influences were Louis Lamour, J.R.R. Tolkien, and Stan Lee. Tolkien wrote back, Lamour passed away before David had any opportunity to contact him, and Stan Lee lived thousands of miles away from David’s British home. One out of three wasn’t bad, but it could be improved upon.

We were at the San Diego ComicCon, rustling up new readers, and David had just finished a two-hour continuous signing. A friend of mine spotted a familiar face, so I excused myself and darted away, returning a few moments later to say, “David Gemmell, I’d like you to meet Stan Lee.” A tall, ruddy, and normally poised individual, David was struck speechless. Here was the man who, through his Marvel Comics stories, had reinvented the relationship between heroes and villains, forever blurring the barriers between good and evil. Before long the two fantasists were chatting away happily. Stan’s wife, Joan, being British, was especially gracious to the London-born Gemmell. And Stan quickly demanded an autographed copy of LEGEND.

David’s a dynamic storyteller. His lands live and breathe. His heroes are mighty swordsmen, ax-wielders, and post-apocalyptic adventurers. In their prime they were the best in the business, but in David’s tales, they’ve often passed their prime, so all they really want is peace and quiet. But life (and the author) aren’t that kind, and these heroes are forced out of retirement, forced to face bloody hordes of the undead, armies from Hell. Worse, his heroes are generally saddled with young, green heroes. (Nothing drives you crazy more than a cocky kid.) But they overcome, and the cocky kids become heroes, too. This is great reading.
                                                                        –Steve Saffel, Senior Editor

Landscape Sketching in Pen and Ink

Although geared toward professional artists, this accessible approach to landscape sketching will also appeal to amateurs. English artist Donald Maxwell’s entertaining and straightforward attitude begins with the basics: “We will draw a brick. Anybody can draw a brick.”Following introductions to perspective, light and shade, and composition, Maxwell proceeds to demonstrate how to direct a picture’s focus, and he discusses the challenges of ink as a medium. His observations are complemented and enhanced with illustrative examples of boatyards, bridges, churches, and country farms from throughout Great Britain that date from the early twentieth century. A concluding gallery features a bonus collection of twenty-five images by Frank Brangwyn, Joseph Pennell, Otto Fischer, and other contemporary masters of pen-and-ink landscapes. Specially added for this edition is a new Foreword written by Sonja Rozman and Gašper Habjanič, two landscape architects with a passion for drawing.

Landscape Painting

Underpinning all good landscape painting is observation. Starting from this standpoint, this book introduces the artist to painting the natural and man-made landscape. Initially equipped with just a handful of pencils and paper to explore the world outside, it allows confidence to grow alongside an understanding of the art and craft of painting landscape. Written by artist Richard Pikesley, it demonstrates his approach and that of other contributors, who illustrate the diversity of paths that can be taken to achieve a passionate and personal response to the landscape. Richly illustrated with more than 300 color images, this book emphasizes the importance of observation, and advises on how to “learn” the landscape; it teaches the rudiments of drawing, and develops confidence and technical understanding of the subject; it explains color mixing on the palette, and how color works in nature and is affected by sunlight. Also included is a guide to the materials, equipment, and techniques of the landscape painter. Finally, there is advice on presenting, framing, and displaying your work, and how to find exhibition opportunities.

La Guerre Des Machines

Dix millénaires avant les événements relatés dans Dune, l’humanité est soumise à la tyrannie des Machines Intelligentes. Celles-ci ont formé un réseau et leur élément le plus puissant, OMNIUS, s’est emparé du pouvoir. Certains humains ont également choisi de greffer leur cerveau sur des machines, devenant des cyborgs. Ils se sont baptisés eux-mêmes les Titans.

Ce sera le déclencheur de la Guerre des Machines, connue plus tard sous le nom de Jihad Butlérien et qui mènera à l’interdiction absolue de la création de machines à l’image de l’intelligence humaine.

Humains contre machines, c’est le combat qui donnera naissance aux Grandes Familles et aux Ordres comme le Bene Gesserit ou les Mentats.