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Learning Tableau 2019

Create powerful data visualizations and unlock intelligent business insights with Tableau

Key Features

  • Explore all the latest Tableau 2019 features and redefine business analytics for your organization
  • Create impressive data visualizations and interactive dashboards to get insights from your data
  • Learn effective data storytelling to transform how your business leverages data and makes decisions

    Book Description

    Tableau is the gold standard of business intelligence and visual analytics tools in every industry. It enables rapid data visualization and interpretation with charts, graphs, dashboards, and much more. Updated with the latest features of Tableau, this book takes you from the foundations of the Tableau 2019 paradigm through to advanced topics.

    This third edition of the bestselling guide by Tableau Zen Master, Joshua Milligan, will help you come to grips with updated features, such as set actions and transparent views. Beginning with…

  • Create powerful data visualizations and unlock intelligent business insights with Tableau

    Key Features

  • Explore all the latest Tableau 2019 features and redefine business analytics for your organization
  • Create impressive data visualizations and interactive dashboards to get insights from your data
  • Learn effective data storytelling to transform how your business leverages data and makes decisions

    Book Description

    Tableau is the gold standard of business intelligence and visual analytics tools in every industry. It enables rapid data visualization and interpretation with charts, graphs, dashboards, and much more. Updated with the latest features of Tableau, this book takes you from the foundations of the Tableau 2019 paradigm through to advanced topics.

    This third edition of the bestselling guide by Tableau Zen Master, Joshua Milligan, will help you come to grips with updated features, such as set actions and transparent views. Beginning with…

  • Only registered users can download this free product.

    Learning Python by Building Games

    **Explore modern game development and programming techniques to build games using Python and its popular libraries such as Pygame and PyOpenGL**
    #### Key Features
    * Learn game development and Python through a practical, example-driven approach
    * Discover a variety of game development techniques to build games that gradually increase in complexity
    * Leverage popular Python gaming libraries such as Pygame, PyOpenGL, Pymunk, and Pyglet

    #### Book Description
    A fun and interactive way to get started with the Python language and its libraries is by getting hands-on with game development.
    Learning Python by Building Games brings you the best of both worlds. The book will first introduce you to Python fundamentals, which you will then use to develop a basic game. You’ll gradually explore the different Python libraries best suited for game development such as Pygame, Pyglet, and PyOpenGL. From building game characters through to using 3D animation techniques, you’ll discover how to create an aesthetic game environment. In addition to this, you’ll focus on game physics to give your effects a realistic feel, complete with movements and collisions. The book will also cover how you can use particle systems to simulate phenomena such as an explosion or smoke. In later chapters, you will gain insights into object-oriented programming by modifying a snake game, along with exploring GUI programming to build a user interface with Python’s turtle module.
    By the end of this book, you’ll be well-versed with Python programming concepts and popular libraries, and have the confidence to build your own games
    #### What you will learn
    * Explore core Python concepts by understanding Python libraries
    * Build your first 2D game using Python scripting
    * Understand concepts such as decorators and properties in the Python ecosystem
    * Create animations and movements by building a Flappy Bird-like game
    * Design game objects and characters using Pygame, PyOpenGL, and Pymunk
    * Add intelligence to your gameplay by incorporating game artificial intelligence (AI) techniques using Python

    #### Who this book is for
    If you are completely new to Python or game programming and want to develop your programming skills, then this book is for you. The book also acts as a refresher for those who already have experience of using Python and want to learn how to build exciting games.
    Downloading the example code for this ebook: You can download the example code files for this ebook on GitHub at the following link: . If you require support please email: [email protected]

    **Explore modern game development and programming techniques to build games using Python and its popular libraries such as Pygame and PyOpenGL**
    #### Key Features
    * Learn game development and Python through a practical, example-driven approach
    * Discover a variety of game development techniques to build games that gradually increase in complexity
    * Leverage popular Python gaming libraries such as Pygame, PyOpenGL, Pymunk, and Pyglet

    #### Book Description
    A fun and interactive way to get started with the Python language and its libraries is by getting hands-on with game development.
    Learning Python by Building Games brings you the best of both worlds. The book will first introduce you to Python fundamentals, which you will then use to develop a basic game. You’ll gradually explore the different Python libraries best suited for game development such as Pygame, Pyglet, and PyOpenGL. From building game characters through to using 3D animation techniques, you’ll discover how to create an aesthetic game environment. In addition to this, you’ll focus on game physics to give your effects a realistic feel, complete with movements and collisions. The book will also cover how you can use particle systems to simulate phenomena such as an explosion or smoke. In later chapters, you will gain insights into object-oriented programming by modifying a snake game, along with exploring GUI programming to build a user interface with Python’s turtle module.
    By the end of this book, you’ll be well-versed with Python programming concepts and popular libraries, and have the confidence to build your own games
    #### What you will learn
    * Explore core Python concepts by understanding Python libraries
    * Build your first 2D game using Python scripting
    * Understand concepts such as decorators and properties in the Python ecosystem
    * Create animations and movements by building a Flappy Bird-like game
    * Design game objects and characters using Pygame, PyOpenGL, and Pymunk
    * Add intelligence to your gameplay by incorporating game artificial intelligence (AI) techniques using Python

    #### Who this book is for
    If you are completely new to Python or game programming and want to develop your programming skills, then this book is for you. The book also acts as a refresher for those who already have experience of using Python and want to learn how to build exciting games.
    Downloading the example code for this ebook: You can download the example code files for this ebook on GitHub at the following link: . If you require support please email: [email protected]

    Only registered users can download this free product.

    Learn TypeScript 3 by Building Web Applications

    Learn TypeScript 3 by Building Web Applications is a practical guide which gives you hands-on experience with Typescript by guiding you to write multiple modern Web applications. While building these applications from scratch and enhancing them, you will learn the basics as well as advanced concepts of Typescript.

    Learn TypeScript 3 by Building Web Applications is a practical guide which gives you hands-on experience with Typescript by guiding you to write multiple modern Web applications. While building these applications from scratch and enhancing them, you will learn the basics as well as advanced concepts of Typescript.

    Only registered users can download this free product.

    Learn to Program with App Inventor

    Learn to build mobile apps for Android devices with MIT App Inventor, a visual drag-and-drop programming language like Scratch.
    You’ve swiped and tapped your way through countless apps, but have you ever created one? Now you can, thanks to Learn to Program with App Inventor. In less than an hour, you’ll be able to build and run your first app!
    App Inventor is a free software for making Android apps. All you need is a PC with an Internet connection to build your app, and a mobile phone for testing. You’ll use a simple drag-and-drop interface, which minimizes errors and avoids too much typing.
    A certified App Inventor Master Trainer, Logan breaks down each project into logical steps, lists the components you’ll need, and then shows you how to create screen designs, control program flow with conditionals and loops, and store data in variables and lists. Once you’ve tested the app on your phone, you can test what you learned with challenges at the end of each…

    Learn to build mobile apps for Android devices with MIT App Inventor, a visual drag-and-drop programming language like Scratch.
    You’ve swiped and tapped your way through countless apps, but have you ever created one? Now you can, thanks to Learn to Program with App Inventor. In less than an hour, you’ll be able to build and run your first app!
    App Inventor is a free software for making Android apps. All you need is a PC with an Internet connection to build your app, and a mobile phone for testing. You’ll use a simple drag-and-drop interface, which minimizes errors and avoids too much typing.
    A certified App Inventor Master Trainer, Logan breaks down each project into logical steps, lists the components you’ll need, and then shows you how to create screen designs, control program flow with conditionals and loops, and store data in variables and lists. Once you’ve tested the app on your phone, you can test what you learned with challenges at the end of each…

    Only registered users can download this free product.

    Learn RStudio IDE

    Discover how to use the popular RStudio IDE as a professional tool that includes code refactoring support, debugging, and Git version control integration. This book gives you a tour of RStudio and shows you how it helps you do exploratory data analysis; build data visualizations with ggplot; and create custom R packages and web-based interactive visualizations with Shiny. In addition, you will cover common data analysis tasks including importing data from diverse sources such as SAS files, CSV files, and JSON. You will map out the features in RStudio so that you will be able to customize RStudio to fit your own style of coding.
    Finally, you will see how to save a ton of time by adopting best practices and using packages to extend RStudio. *Learn RStudio IDE* is a quick, no-nonsense tutorial of RStudio that will give you a head start to develop the insights you need in your data science projects.
    **What You Will Learn**
    * Quickly, effectively, and productively use RStudio IDE for building data science applications
    * Install RStudio and program your first Hello World application
    * Adopt the RStudio workflow
    * Make your code reusable using RStudio
    * Use RStudio and Shiny for data visualization projects
    * Debug your code with RStudio
    * Import CSV, SPSS, SAS, JSON, and other data

    **Who This Book Is For**
    Programmers who want to start doing data science, but don’t know what tools to focus on to get up to speed quickly.

    Discover how to use the popular RStudio IDE as a professional tool that includes code refactoring support, debugging, and Git version control integration. This book gives you a tour of RStudio and shows you how it helps you do exploratory data analysis; build data visualizations with ggplot; and create custom R packages and web-based interactive visualizations with Shiny. In addition, you will cover common data analysis tasks including importing data from diverse sources such as SAS files, CSV files, and JSON. You will map out the features in RStudio so that you will be able to customize RStudio to fit your own style of coding.
    Finally, you will see how to save a ton of time by adopting best practices and using packages to extend RStudio. *Learn RStudio IDE* is a quick, no-nonsense tutorial of RStudio that will give you a head start to develop the insights you need in your data science projects.
    **What You Will Learn**
    * Quickly, effectively, and productively use RStudio IDE for building data science applications
    * Install RStudio and program your first Hello World application
    * Adopt the RStudio workflow
    * Make your code reusable using RStudio
    * Use RStudio and Shiny for data visualization projects
    * Debug your code with RStudio
    * Import CSV, SPSS, SAS, JSON, and other data

    **Who This Book Is For**
    Programmers who want to start doing data science, but don’t know what tools to focus on to get up to speed quickly.

    Only registered users can download this free product.

    Learn Java With Math

    There are many good Java programming books on the market, but it’s not easy to find one fit for a beginner. This book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood.
    You’ll start with the fundamentals of Java programming and review how it integrates with basic mathematical concepts through many practical examples. You’ll witness firsthand how Java can be a powerful tool or framework in your experimentation work.
    *Learn Java with Math* reveals how a strong math foundation is key to learning programming design. Using this as your motivation, you’ll be programming in Java in no time.
    **What You’ll Learn**
    * Explore Java basics
    * Program with Java using fun math-inspired examples
    * Work with Java variables and algorithms
    * Review I/O, loops, and control structures
    * Use projects such as the Wright brothers coin flip game

    **Who This Book Is For**
    Those new to programming and Java but have some background in mathematics and are at least comfortable with using a computer.

    There are many good Java programming books on the market, but it’s not easy to find one fit for a beginner. This book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood.
    You’ll start with the fundamentals of Java programming and review how it integrates with basic mathematical concepts through many practical examples. You’ll witness firsthand how Java can be a powerful tool or framework in your experimentation work.
    *Learn Java with Math* reveals how a strong math foundation is key to learning programming design. Using this as your motivation, you’ll be programming in Java in no time.
    **What You’ll Learn**
    * Explore Java basics
    * Program with Java using fun math-inspired examples
    * Work with Java variables and algorithms
    * Review I/O, loops, and control structures
    * Use projects such as the Wright brothers coin flip game

    **Who This Book Is For**
    Those new to programming and Java but have some background in mathematics and are at least comfortable with using a computer.

    Only registered users can download this free product.

    Learn CUDA Programming

    **Explore different GPU programming methods using libraries and directives, such as OpenACC, with extension to languages such as C, C++, and Python**
    #### Key Features
    * Learn parallel programming principles and practices and performance analysis in GPU computing
    * Get to grips with distributed multi GPU programming and other approaches to GPU programming
    * Understand how GPU acceleration in deep learning models can improve their performance

    #### Book Description
    Compute Unified Device Architecture (CUDA) is NVIDIA’s GPU computing platform and application programming interface. It’s designed to work with programming languages such as C, C++, and Python. With CUDA, you can leverage a GPU’s parallel computing power for a range of high-performance computing applications in the fields of science, healthcare, and deep learning.
    Learn CUDA Programming will help you learn GPU parallel programming and understand its modern applications. In this book, you’ll discover CUDA programming approaches for modern GPU architectures. You’ll not only be guided through GPU features, tools, and APIs, you’ll also learn how to analyze performance with sample parallel programming algorithms. This book will help you optimize the performance of your apps by giving insights into CUDA programming platforms with various libraries, compiler directives (OpenACC), and other languages. As you progress, you’ll learn how additional computing power can be generated using multiple GPUs in a box or in multiple boxes. Finally, you’ll explore how CUDA accelerates deep learning algorithms, including convolutional neural networks (CNNs) and recurrent neural networks (RNNs).
    By the end of this CUDA book, you’ll be equipped with the skills you need to integrate the power of GPU computing in your applications.
    #### What you will learn
    * Understand general GPU operations and programming patterns in CUDA
    * Uncover the difference between GPU programming and CPU programming
    * Analyze GPU application performance and implement optimization strategies
    * Explore GPU programming, profiling, and debugging tools
    * Grasp parallel programming algorithms and how to implement them
    * Scale GPU-accelerated applications with multi-GPU and multi-nodes
    * Delve into GPU programming platforms with accelerated libraries, Python, and OpenACC
    * Gain insights into deep learning accelerators in CNNs and RNNs using GPUs

    #### Who this book is for
    This beginner-level book is for programmers who want to delve into parallel computing, become part of the high-performance computing community and build modern applications. Basic C and C++ programming experience is assumed. For deep learning enthusiasts, this book covers Python InterOps, DL libraries, and practical examples on performance estimation.
    Downloading the example code for this ebook: You can download the example code files for this ebook on GitHub at the following link: . If you require support please email: [email protected]

    **Explore different GPU programming methods using libraries and directives, such as OpenACC, with extension to languages such as C, C++, and Python**
    #### Key Features
    * Learn parallel programming principles and practices and performance analysis in GPU computing
    * Get to grips with distributed multi GPU programming and other approaches to GPU programming
    * Understand how GPU acceleration in deep learning models can improve their performance

    #### Book Description
    Compute Unified Device Architecture (CUDA) is NVIDIA’s GPU computing platform and application programming interface. It’s designed to work with programming languages such as C, C++, and Python. With CUDA, you can leverage a GPU’s parallel computing power for a range of high-performance computing applications in the fields of science, healthcare, and deep learning.
    Learn CUDA Programming will help you learn GPU parallel programming and understand its modern applications. In this book, you’ll discover CUDA programming approaches for modern GPU architectures. You’ll not only be guided through GPU features, tools, and APIs, you’ll also learn how to analyze performance with sample parallel programming algorithms. This book will help you optimize the performance of your apps by giving insights into CUDA programming platforms with various libraries, compiler directives (OpenACC), and other languages. As you progress, you’ll learn how additional computing power can be generated using multiple GPUs in a box or in multiple boxes. Finally, you’ll explore how CUDA accelerates deep learning algorithms, including convolutional neural networks (CNNs) and recurrent neural networks (RNNs).
    By the end of this CUDA book, you’ll be equipped with the skills you need to integrate the power of GPU computing in your applications.
    #### What you will learn
    * Understand general GPU operations and programming patterns in CUDA
    * Uncover the difference between GPU programming and CPU programming
    * Analyze GPU application performance and implement optimization strategies
    * Explore GPU programming, profiling, and debugging tools
    * Grasp parallel programming algorithms and how to implement them
    * Scale GPU-accelerated applications with multi-GPU and multi-nodes
    * Delve into GPU programming platforms with accelerated libraries, Python, and OpenACC
    * Gain insights into deep learning accelerators in CNNs and RNNs using GPUs

    #### Who this book is for
    This beginner-level book is for programmers who want to delve into parallel computing, become part of the high-performance computing community and build modern applications. Basic C and C++ programming experience is assumed. For deep learning enthusiasts, this book covers Python InterOps, DL libraries, and practical examples on performance estimation.
    Downloading the example code for this ebook: You can download the example code files for this ebook on GitHub at the following link: . If you require support please email: [email protected]

    Only registered users can download this free product.

    Learn Computer Vision Using OpenCV: With Deep Learning CNNs and RNNs

    Build practical applications of computer vision using the OpenCV library with Python. This book discusses different facets of computer vision such as image and object detection, tracking and motion analysis and their applications with examples. 
    The author starts with an introduction to computer vision followed by setting up OpenCV from scratch using Python. The next section discusses specialized image processing and segmentation and how images are stored and processed by a computer. This involves pattern recognition and image tagging using the OpenCV library. Next, you’ll work with object detection, video storage and interpretation, and human detection using OpenCV. Tracking and motion is also discussed in detail. The book also discusses creating complex deep learning models with CNN and RNN. The author finally concludes with recent applications and trends in computer vision.
    After reading this book, you will be able to understand and implement computer vision and its applications with OpenCV using Python. You will also be able to create deep learning models with CNN and RNN and understand how these cutting-edge deep learning architectures work.
    **What You Will Learn** * Understand what computer vision is, and its overall application in intelligent automation systems
    * Discover the deep learning techniques required to build computer vision applications
    * Build complex computer vision applications using the latest techniques in OpenCV, Python, and NumPy
    * Create practical applications and implementations such as face detection and recognition, handwriting recognition, object detection, and tracking and motion analysis

    **
    ** **Who This Book Is For** Those who have a basic understanding of machine learning and Python and are looking to learn computer vision and its applications. 
    **

    Build practical applications of computer vision using the OpenCV library with Python. This book discusses different facets of computer vision such as image and object detection, tracking and motion analysis and their applications with examples. 
    The author starts with an introduction to computer vision followed by setting up OpenCV from scratch using Python. The next section discusses specialized image processing and segmentation and how images are stored and processed by a computer. This involves pattern recognition and image tagging using the OpenCV library. Next, you’ll work with object detection, video storage and interpretation, and human detection using OpenCV. Tracking and motion is also discussed in detail. The book also discusses creating complex deep learning models with CNN and RNN. The author finally concludes with recent applications and trends in computer vision.
    After reading this book, you will be able to understand and implement computer vision and its applications with OpenCV using Python. You will also be able to create deep learning models with CNN and RNN and understand how these cutting-edge deep learning architectures work.
    **What You Will Learn** * Understand what computer vision is, and its overall application in intelligent automation systems
    * Discover the deep learning techniques required to build computer vision applications
    * Build complex computer vision applications using the latest techniques in OpenCV, Python, and NumPy
    * Create practical applications and implementations such as face detection and recognition, handwriting recognition, object detection, and tracking and motion analysis

    **
    ** **Who This Book Is For** Those who have a basic understanding of machine learning and Python and are looking to learn computer vision and its applications. 
    **

    Only registered users can download this free product.

    Leaping to the Stars

    ### Amazon.com Review
    This satisfying conclusion to David Gerrold’s
    This is a young adult novel that older adults will also find appealing. Charles is an engaging and sympathetic adolescent science fiction hero–smart, prickly, wrestling with hard lessons in adult responsibility. Readers new to the series should be patient: backstory is revealed gradually, so as not to interrupt the smooth mix of action and the scientific, philosophical, and religious questions that propel this thoughtful coming-of-age story. *–Roz Genessee*
    ### From Publishers Weekly
    Fans of Heinlein’s trademark blend of space-bound high adventure and serious political philosophy will feel right at home in the third and final book of Gerrold’s series (Jumping Off the Planet; Bouncing Off the Moon) detailing the adventures of 13-year-old Charles “Chigger” Dingillian and his family as they seek a place to call home. On the moon, Charles’s HARLIE unit, an advanced artificial intelligence device packed into the body of a monkey, is coveted by Lunar Authority as well as by the revolutionaries who seek to overthrow it. The only option left for escaping these forces is to sign on as colonists bound for Outbeyond, Earth’s most distant colony, where the only surety is a life of backbreaking labor but also the chance to finally be free. Once the colony ship Cascade has set off, however, nothing goes smoothly. The colonists, particularly Charles’s divorced parents and two brothers, face pressure from Revelationists, a fundamentalist group traveling aboard the Cascade to their own colony on the way to Outbeyond. The Revelationists believe HARLIE is evil and must be destroyed, along with those who possess it and the Dingillians are at the top of the list. If that isn’t enough, Charles has his own growing uncertainty about HARLIE’s motives. Those new to the series will find the opening tough to follow, but through his engaging adolescent narrator, Gerrold gradually provides enough backstory to clarify without slowing down the action. The appeal to YA readers is obvious, but plenty of adults are also sure to enjoy this thoughtful adventure. (Mar. 15)”The Trouble with Tribbles.”
    Copyright 2002 Cahners Business Information, Inc.

    ### Amazon.com Review
    This satisfying conclusion to David Gerrold’s
    This is a young adult novel that older adults will also find appealing. Charles is an engaging and sympathetic adolescent science fiction hero–smart, prickly, wrestling with hard lessons in adult responsibility. Readers new to the series should be patient: backstory is revealed gradually, so as not to interrupt the smooth mix of action and the scientific, philosophical, and religious questions that propel this thoughtful coming-of-age story. *–Roz Genessee*
    ### From Publishers Weekly
    Fans of Heinlein’s trademark blend of space-bound high adventure and serious political philosophy will feel right at home in the third and final book of Gerrold’s series (Jumping Off the Planet; Bouncing Off the Moon) detailing the adventures of 13-year-old Charles “Chigger” Dingillian and his family as they seek a place to call home. On the moon, Charles’s HARLIE unit, an advanced artificial intelligence device packed into the body of a monkey, is coveted by Lunar Authority as well as by the revolutionaries who seek to overthrow it. The only option left for escaping these forces is to sign on as colonists bound for Outbeyond, Earth’s most distant colony, where the only surety is a life of backbreaking labor but also the chance to finally be free. Once the colony ship Cascade has set off, however, nothing goes smoothly. The colonists, particularly Charles’s divorced parents and two brothers, face pressure from Revelationists, a fundamentalist group traveling aboard the Cascade to their own colony on the way to Outbeyond. The Revelationists believe HARLIE is evil and must be destroyed, along with those who possess it and the Dingillians are at the top of the list. If that isn’t enough, Charles has his own growing uncertainty about HARLIE’s motives. Those new to the series will find the opening tough to follow, but through his engaging adolescent narrator, Gerrold gradually provides enough backstory to clarify without slowing down the action. The appeal to YA readers is obvious, but plenty of adults are also sure to enjoy this thoughtful adventure. (Mar. 15)”The Trouble with Tribbles.”
    Copyright 2002 Cahners Business Information, Inc.

    Only registered users can download this free product.

    Le Jihad Butlérien

    À partir des notes de son père, Brian Herbert (épaulé par le romancier Kevin Anderson) nous plonge dans la genèse de Dune, 10 000 ans avant les événements de cette grande saga. Batailles apocalyptiques, voyages dans l’espace, complots machiavéliques… le second volet de cette spectaculaire trilogie révèle en prime aux fans tous les secrets des héros de la planète Arrakis.

    À partir des notes de son père, Brian Herbert (épaulé par le romancier Kevin Anderson) nous plonge dans la genèse de Dune, 10 000 ans avant les événements de cette grande saga. Batailles apocalyptiques, voyages dans l’espace, complots machiavéliques… le second volet de cette spectaculaire trilogie révèle en prime aux fans tous les secrets des héros de la planète Arrakis.

    Only registered users can download this free product.

    Last Sword of Power

    The soul of Uther Pendragon is chained in hell. The sword of power is lost in swirling chaos. The realm is under threat from barbarian hordes – led by an Undead god from the vaults of pre-history. And a new Dark Age is dawning over Roman Britain. Then comes a man called Revelation, seeking a child born of a demon…Seeking the legendary Lord of the Lance…Seeking the sword to save the realm.
    ### Review
    David Gemmell is several rungs above the good right into the fabulous Anne McCaffrey
    ### From the Publisher
    David Gemmell is so committed to his work that he’s offered to leap naked out of an airplane if it would appeal to readers. We haven’t taken him up on the offer. However, David has also acknowledged that three of his major influences were Louis Lamour, J.R.R. Tolkien, and Stan Lee. Tolkien wrote back, Lamour passed away before David had any opportunity to contact him, and Stan Lee lived thousands of miles away from David’s British home. One out of three wasn’t bad, but it could be improved upon.

    We were at the San Diego ComicCon, rustling up new readers, and David had just finished a two-hour continuous signing. A friend of mine spotted a familiar face, so I excused myself and darted away, returning a few moments later to say, “David Gemmell, I’d like you to meet Stan Lee.” A tall, ruddy, and normally poised individual, David was struck speechless. Here was the man who, through his Marvel Comics stories, had reinvented the relationship between heroes and villains, forever blurring the barriers between good and evil. Before long the two fantasists were chatting away happily. Stan’s wife, Joan, being British, was especially gracious to the London-born Gemmell. And Stan quickly demanded an autographed copy of LEGEND.

    David’s a dynamic storyteller. His lands live and breathe. His heroes are mighty swordsmen, ax-wielders, and post-apocalyptic adventurers. In their prime they were the best in the business, but in David’s tales, they’ve often passed their prime, so all they really want is peace and quiet. But life (and the author) aren’t that kind, and these heroes are forced out of retirement, forced to face bloody hordes of the undead, armies from Hell. Worse, his heroes are generally saddled with young, green heroes. (Nothing drives you crazy more than a cocky kid.) But they overcome, and the cocky kids become heroes, too. This is great reading.
                                                                            –Steve Saffel, Senior Editor

    The soul of Uther Pendragon is chained in hell. The sword of power is lost in swirling chaos. The realm is under threat from barbarian hordes – led by an Undead god from the vaults of pre-history. And a new Dark Age is dawning over Roman Britain. Then comes a man called Revelation, seeking a child born of a demon…Seeking the legendary Lord of the Lance…Seeking the sword to save the realm.
    ### Review
    David Gemmell is several rungs above the good right into the fabulous Anne McCaffrey
    ### From the Publisher
    David Gemmell is so committed to his work that he’s offered to leap naked out of an airplane if it would appeal to readers. We haven’t taken him up on the offer. However, David has also acknowledged that three of his major influences were Louis Lamour, J.R.R. Tolkien, and Stan Lee. Tolkien wrote back, Lamour passed away before David had any opportunity to contact him, and Stan Lee lived thousands of miles away from David’s British home. One out of three wasn’t bad, but it could be improved upon.

    We were at the San Diego ComicCon, rustling up new readers, and David had just finished a two-hour continuous signing. A friend of mine spotted a familiar face, so I excused myself and darted away, returning a few moments later to say, “David Gemmell, I’d like you to meet Stan Lee.” A tall, ruddy, and normally poised individual, David was struck speechless. Here was the man who, through his Marvel Comics stories, had reinvented the relationship between heroes and villains, forever blurring the barriers between good and evil. Before long the two fantasists were chatting away happily. Stan’s wife, Joan, being British, was especially gracious to the London-born Gemmell. And Stan quickly demanded an autographed copy of LEGEND.

    David’s a dynamic storyteller. His lands live and breathe. His heroes are mighty swordsmen, ax-wielders, and post-apocalyptic adventurers. In their prime they were the best in the business, but in David’s tales, they’ve often passed their prime, so all they really want is peace and quiet. But life (and the author) aren’t that kind, and these heroes are forced out of retirement, forced to face bloody hordes of the undead, armies from Hell. Worse, his heroes are generally saddled with young, green heroes. (Nothing drives you crazy more than a cocky kid.) But they overcome, and the cocky kids become heroes, too. This is great reading.
                                                                            –Steve Saffel, Senior Editor

    Only registered users can download this free product.

    Landscape Sketching in Pen and Ink

    Although geared toward professional artists, this accessible approach to landscape sketching will also appeal to amateurs. English artist Donald Maxwell’s entertaining and straightforward attitude begins with the basics: “We will draw a brick. Anybody can draw a brick.”Following introductions to perspective, light and shade, and composition, Maxwell proceeds to demonstrate how to direct a picture’s focus, and he discusses the challenges of ink as a medium. His observations are complemented and enhanced with illustrative examples of boatyards, bridges, churches, and country farms from throughout Great Britain that date from the early twentieth century. A concluding gallery features a bonus collection of twenty-five images by Frank Brangwyn, Joseph Pennell, Otto Fischer, and other contemporary masters of pen-and-ink landscapes. Specially added for this edition is a new Foreword written by Sonja Rozman and Gašper Habjanič, two landscape architects with a passion for drawing.

    Although geared toward professional artists, this accessible approach to landscape sketching will also appeal to amateurs. English artist Donald Maxwell’s entertaining and straightforward attitude begins with the basics: “We will draw a brick. Anybody can draw a brick.”Following introductions to perspective, light and shade, and composition, Maxwell proceeds to demonstrate how to direct a picture’s focus, and he discusses the challenges of ink as a medium. His observations are complemented and enhanced with illustrative examples of boatyards, bridges, churches, and country farms from throughout Great Britain that date from the early twentieth century. A concluding gallery features a bonus collection of twenty-five images by Frank Brangwyn, Joseph Pennell, Otto Fischer, and other contemporary masters of pen-and-ink landscapes. Specially added for this edition is a new Foreword written by Sonja Rozman and Gašper Habjanič, two landscape architects with a passion for drawing.

    Only registered users can download this free product.

    Landscape Painting

    Underpinning all good landscape painting is observation. Starting from this standpoint, this book introduces the artist to painting the natural and man-made landscape. Initially equipped with just a handful of pencils and paper to explore the world outside, it allows confidence to grow alongside an understanding of the art and craft of painting landscape. Written by artist Richard Pikesley, it demonstrates his approach and that of other contributors, who illustrate the diversity of paths that can be taken to achieve a passionate and personal response to the landscape. Richly illustrated with more than 300 color images, this book emphasizes the importance of observation, and advises on how to “learn” the landscape; it teaches the rudiments of drawing, and develops confidence and technical understanding of the subject; it explains color mixing on the palette, and how color works in nature and is affected by sunlight. Also included is a guide to the materials, equipment, and techniques of the landscape painter. Finally, there is advice on presenting, framing, and displaying your work, and how to find exhibition opportunities.

    Underpinning all good landscape painting is observation. Starting from this standpoint, this book introduces the artist to painting the natural and man-made landscape. Initially equipped with just a handful of pencils and paper to explore the world outside, it allows confidence to grow alongside an understanding of the art and craft of painting landscape. Written by artist Richard Pikesley, it demonstrates his approach and that of other contributors, who illustrate the diversity of paths that can be taken to achieve a passionate and personal response to the landscape. Richly illustrated with more than 300 color images, this book emphasizes the importance of observation, and advises on how to “learn” the landscape; it teaches the rudiments of drawing, and develops confidence and technical understanding of the subject; it explains color mixing on the palette, and how color works in nature and is affected by sunlight. Also included is a guide to the materials, equipment, and techniques of the landscape painter. Finally, there is advice on presenting, framing, and displaying your work, and how to find exhibition opportunities.

    Only registered users can download this free product.